Showing posts with label particles. Show all posts
Showing posts with label particles. Show all posts

Sunday, April 29, 2012

Bubbles!

hey! as you probably have guessed, the main purpose of this blog is so that i can post old unfinished stuff that i think look cool :D, which brings me to this - my cool bubbles engine, left click to start generating bubbles :)

basically what i did is this: the bubbles move upwards along the Y axis, and move by Sin(y) along the X axis, each bubble is generated with a random size parameter which also determines the coefficient of the Sin(y), this way small bubbles get a small wave length and large bubbles get a large wavelength trajectory.

heres a more complex example with a few extra features i made, if you click for more than a few seconds you will see how the water current changes, plus!, walls collision :D

Wednesday, April 25, 2012

Megaman with particles!

Megaman with Particles! 


i'l admit it took a bit more time than i thought it would but check out this cool exampls of how you can use the particles in a game, here's simple game mockup featuring Megaman :D


left mouse button to charge and release to shoot :D
notice how the particle change behavior when charging, and how they follow Megaman in a big circle when not charging :P

Sunday, April 22, 2012

Aurora particles



finally decided to open a blog to show some stuff off :P
here's a very cool example for some kind of particles following the mouse, they move by a simple algorithm but still look awesome :P and even more awesome with some filters making it look like Aurora Borealis :D
- Clicking the left mouse button will make the disperse